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Veröffentlichungen
2012
- [AJG 12]
- T. Auziger, S. Jeschke, M. Guthe: Analytic Anti-Aliasing of
Linear Functions on Polytopes. In Computer Graphics Forum
(Eurographics), erscheint Mai 2012
2011
- [DGGK 11]
- E. Derzapf, B. Ganster, M. Guthe, R. Klein: River Networks for
Instant Procedural Planets. In Computer Graphics Forum (Pacific
Graphics), Sep. 2011
Link
- [DG 11]
- E. Derzapf, M. Guthe: Dependency Free Parallel Progressive
Meshes, Technical Report, Aug. 2011
PDF
- [GDG 11]
-
N. Grund, E. Derzapf, M. Guthe: Instant
level-of-detail. In proc. of Vision, Modeling and
Visualisation, 2011
Link
2010
- [MG 10]
-
N. Menzel, M. Guthe: Towards Perceptual
Simplification of Models with Arbitrary Material. In Computer
Graphics Forum (Pacific Graphics 2010), Sep. 2010
PDF
- [DMG 10b]
- E. Derzapf, N. Menzel, M. Guthe: Parallel View-Dependent
Out-of-Core Progressive Meshes. In proc. of Vision, Modeling
and Visualisation, 2010
PDF
- [DMG 10a]
-
E. Derzapf, N. Menzel, M. Guthe: Parallel
View-Dependent Refinement of Compact Progressive Meshes. In proc.
Eurographics Symposium on Parallel Graphics and Visualization, Mai
2010
PDF
- [GMG 10]
-
N. Grund, N. Menzel, M. Guthe: High-Quality
Wavelet Compressed Textures for Real-Time Rendering. In proc. WSCG
Short Papers, Seite 207-212, Feb. 2010
Link
2009
- [MG 09]
-
N. Menzel, M. Guthe: g-BRDFs: An intuitive
and editable BRDF representation. In: Computer Graphics Forum 28
(8), Seite 2189-2200, Dez. 2009
Link
- [GMSK 09]
-
M. Guthe, G. Müller, M. Schneider, R. Klein:
BTF-CIELab: A Perceptual Difference Measure for Quality Assessment
and Compression of BTFs. In: Computer Graphics Forum 28 (1), Seite
101-113, Feb. 2009
Link
2008
- [MG 08]
- N. Menzel, M. Guthe: A Bi-Adaptive Sampling Scheme for
Real-Time Subsurface Scattering. In proc. of Vision, Modeling
and Visualisation, 2008
PDF
2007
- [MG 07b]
- N. Menzel, M. Guthe: High Dynamic Range Preserving Compression
of Light Fields and Reflectance Fields. In proc. of Vision,
Modeling and Visualisation, 2007
PDF
- [MG 07a]
- N. Menzel, M. Guthe: Freehand HDR photography with motion
compensation. In proceedings of Afrigraph, 2007
PDF
- [Gut 07]
- M. Guthe: Method and applications for rasterization of
non-simple polygons and curved boundary representations. US Patent
11/485,264, Veröffentlichungsnummer US-2007-0018988-A1, 2007
Link
2006
- [GGK 06]
- A. Greß, M. Guthe, R. Klein: GPU-based Collision Detection for
Deformable Parameterized Surfaces. In Computer Graphics
Forum 25 (3), proc. of Eurographics, Seite 497-506, Blackwell
Publishing, 2006
Link
- [GBK 06b]
- M. Guthe, Á. Balázs, R. Klein: Near Optimal Hierarchical
Culling: Performance Driven Use of Hardware Occlusion Queries. In
proceedings of Eurographics Symposium on Rendering 2006, The
Eurographics Association, 2006
PDF
- [GBK 06a]
- M. Guthe, Á. Balázs, R. Klein: GPU-based Appearance Preserving
Trimmed NURBS Rendering. In Journal of WSCG Vol. 14,
UNION Agency-Science Press, 2006
PDF
- [BGK 06]
- G. H. Bendels, M. Guthe, R. Klein: Free-Form Modeling for
Surface Impainting. In proc. of The 4th International
Conference on Computer Graphics, Virtual Reality, Visualisation and
Interaction in Africa (Afrigraph 2006), Seite 49-58, ACM Siggraph,
2006
Link
2005
- [Gut 05]
- M. Guthe: Appearance Preserving Rendering of Out-of-Core
Polygon and NURBS Models. Dissertation an der
Mathematisch-Naturwissenschaftlichen Fakultät der Rheinischen
Friedrich-Wilhelms-Universität Bonn, 2005
Link
- [GK 05]
- M. Guthe, R. Klein: A Framework for Real-Time Nonholonomic Path
Planning in Huge Terrain Datasets. In proc. of The 11th
International Conference on Virtual Systems and Multimedia
(VSMM2005), Seite 583-592, 2005
PDF
- [SGK 05]
- M. Schneider, M. Guthe, R. Klein: Real-Time Rendering of
Complex Vector Data on 3D Terrain Models. In proc. of The 11th
International Conference on Virtual Systems and Multimedia
(VSMM2005), Seite 573-582, 2005
Link
- [WGK 05]
- R. Wahl, M. Guthe, R. Klein: Identifying Planes in Point-Clouds
for Efficient Hybrid Rendering. In proc. of The 13th Pacific
Conference on Computer Graphics and Applications, 2005
Link
- [MGK 05]
- J. Meseth, M. Guthe, R. Klein: Interactive Fragment
Tracing. In The Visual Computer Vol. 21, No. 8-11 (proc.
of Pacific Graphics), Seite 591-600, 2005
Link
- [GBK 05c]
- M. Guthe, Á. Balázs, R. Klein: GPU-based trimming and
tessellation of NURBS and T-Spline surfaces (implementation
sketch). In proceedings of ACM SIGGRAPH Sketches and
Applications, 2005
PDF Appendix
- [GBK 05b]
- M. Guthe, Á. Balázs, R. Klein: GPU-based trimming and
tessellation of NURBS and T-Spline surfaces. In ACM
Transactions on Graphics Vol. 24, No. 3, (proc. of Siggraph),
Seite 1016-1023, 2005
PDF
- [GBK 05a]
- M. Guthe, P. Borodin, R. Klein: Fast and accurate Hausdorff
distance calculation between meshes. In Journal of WSCG
Vol. 13, No. 2, Seite 41-48, UNION Agency-Science Press, 2005
PDF
2004
- [GBK 04b]
- M. Guthe, Á. Balázs, R. Klein: Real-time out-of-core trimmed
NURBS rendering and editing. In proc. of Vision, Modeling and
Visualisation, Seite 323-330, 2004
PDF Appendix
- [GBB* 04]
- M. Guthe, P. Borodin, Á. Balázs, R. Klein: Real-Time Appearance
Preserving Out-of-Core Rendering with Shadows. In Rendering
Techniques (proc. of Eurographics Symposium on Rendering), Seite
69-79 + 409, Eurographics Association, 2004
PDF
- [GBK 04a]
- M. Guthe, Á. Balázs, R. Klein: Interactive High Quality Trimmed
NURBS Visualization Using Appearance Preserving Tessellation. In
proc. of TCVG Symposium on Visualization, EUROGRAPHICS - IEEE,
Mai 2004
PDF
- [BGK 04b]
- Á. Balázs, M. Guthe, R. Klein: Fat Borders: Gap-Filling for
Efficient View-dependent LOD Rendering. In Computers and
Graphics Vol. 28, No. 1, Seite 79-86, Elsevier, 2004
Link
- [GK 04]
- M. Guthe, R. Klein: Streaming HLODs: An out-of-core viewer for
network visualization of huge polygon models. In Computers and
Graphics Vol. 28, No. 1, Seite 43-50, Elsevier, 2004
- [WMD* 04]
- R. Wahl, M. Massing, P. Degener, M. Guthe, R. Klein: Scalable
Compression and Rendering of Textured Terrain Data. In Journal
of WSCG Vol. 12, No. 3, Seite 521-528, UNION Agency - Science
Press, 2004
Link
- [BGK 04a]
- Á. Balázs, M. Guthe, R. Klein: Efficient Trimmed NURBS
Tessellation. In Journal of WSCG Vol. 12, No. 1, Seite
27-33, UNION Agency - Science Press, 2004
Link
2003
- [BGK 03b]
- P. Borodin, M. Guthe, R. Klein: Out-of-Core Simplification with
Guaranteed Error Tolerance. In proc. of Vision, Modeling and
Visualisation, Seite 309-316, 2003
Link
- [GBK 03]
- M. Guthe, P. Borodin, R. Klein: Efficient View-Dependent
Out-of-Core Visualization. In proc. of The 4th International
Conference on Virtual Reality and its Application in Industry
(VRAI’2003), 2003
PDF
- [KMM* 03]
- R. Klein, J. Meseth, G. Müller, R. Sarlette, M. Guthe, Á. Balázs:
RealReflect - Real-time Visualization of Complex Reflectance
Behaviour in Virtual Protoyping. In proceedings of
Eurographics 2003 Industrial and Project Presentations, 2003
Link
- [GK 03b]
- M. Guthe, R. Klein: Automatic texture atlas generation from
trimmed NURBS models. In Computer Graphics Forum 22(3),
proc. of Eurographics 2003, Seite 253-261, 2003
PDF
- [BGG* 03]
- P. Borodin, S. Gumhold, M. Guthe, R. Klein: High-Quality
Simplification with Generalized Pair Contractions. In
proceedings of GraphiCon'2003, Seite 147-154, 2003
Link
- [BGK 03a]
- A. Balázs, M. Guthe, R. Klein: Fat Borders: Gap Filling for
Efficient View-dependent LOD Rendering. Technical report No.
CG-2003-2, 2003
Link
- [GK 03a]
- M. Guthe, R. Klein: Efficient NURBS Rendering using
View-Dependent LOD and Normal Maps. In Journal of WSCG,
Vol. 11, No. 1, 2003
PDF
2002
- [GMK 02]
- M. Guthe, J. Meseth, R. Klein: Fast and Memory Efficient
View-Dependent Trimmed NURBS Rendering. In proc. of Pacific
Graphics, Seite 204-213, IEEE Computer Society, 2002
PDF
Zuletzt aktualisiert:
26.01.2012
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