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Eine algebraische Fläche vom Grad 6 (eine "Sextik"), die 65 Singularitäten besitzt.
 
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Veröffentlichungen



2012

[AJG 12]
T. Auziger, S. Jeschke, M. Guthe: Analytic Anti-Aliasing of Linear Functions on Polytopes. In Computer Graphics Forum (Eurographics), erscheint Mai 2012


2011

[DGGK 11]
E. Derzapf, B. Ganster, M. Guthe, R. Klein: River Networks for Instant Procedural Planets. In Computer Graphics Forum (Pacific Graphics), Sep. 2011
Link
[DG 11]
E. Derzapf, M. Guthe: Dependency Free Parallel Progressive Meshes, Technical Report, Aug. 2011
PDF
[GDG 11]
N. Grund, E. Derzapf, M. Guthe: Instant level-of-detail. In proc. of Vision, Modeling and Visualisation, 2011
Link


2010

[MG 10]
N. Menzel, M. Guthe: Towards Perceptual Simplification of Models with Arbitrary Material. In Computer Graphics Forum (Pacific Graphics 2010), Sep. 2010
PDF  
[DMG 10b]
E. Derzapf, N. Menzel, M. Guthe: Parallel View-Dependent Out-of-Core Progressive Meshes. In proc. of Vision, Modeling and Visualisation, 2010
PDF
[DMG 10a]
E. Derzapf, N. Menzel, M. Guthe: Parallel View-Dependent Refinement of Compact Progressive Meshes. In proc. Eurographics Symposium on Parallel Graphics and Visualization, Mai 2010
PDF
[GMG 10]
N. Grund, N. Menzel, M. Guthe: High-Quality Wavelet Compressed Textures for Real-Time Rendering. In proc. WSCG Short Papers, Seite 207-212, Feb. 2010
Link


2009

[MG 09]
N. Menzel, M. Guthe: g-BRDFs: An intuitive and editable BRDF representation. In: Computer Graphics Forum 28 (8), Seite 2189-2200, Dez. 2009
Link 
[GMSK 09]
M. Guthe, G. Müller, M. Schneider, R. Klein: BTF-CIELab: A Perceptual Difference Measure for Quality Assessment and Compression of BTFs. In: Computer Graphics Forum 28 (1), Seite 101-113, Feb. 2009
Link


2008

[MG 08]
N. Menzel, M. Guthe: A Bi-Adaptive Sampling Scheme for Real-Time Subsurface Scattering. In proc. of Vision, Modeling and Visualisation, 2008
PDF


2007

[MG 07b]
N. Menzel, M. Guthe: High Dynamic Range Preserving Compression of Light Fields and Reflectance Fields. In proc. of Vision, Modeling and Visualisation, 2007
PDF
[MG 07a]
N. Menzel, M. Guthe: Freehand HDR photography with motion compensation. In proceedings of Afrigraph, 2007
PDF
[Gut 07]
M. Guthe: Method and applications for rasterization of non-simple polygons and curved boundary representations. US Patent 11/485,264, Veröffentlichungsnummer US-2007-0018988-A1, 2007
Link


2006

[GGK 06]
A. Greß, M. Guthe, R. Klein: GPU-based Collision Detection for Deformable Parameterized Surfaces. In Computer Graphics Forum 25 (3), proc. of Eurographics, Seite 497-506, Blackwell Publishing, 2006
Link
[GBK 06b]
M. Guthe, Á. Balázs, R. Klein: Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries. In proceedings of Eurographics Symposium on Rendering 2006, The Eurographics Association, 2006
PDF
[GBK 06a]
M. Guthe, Á. Balázs, R. Klein: GPU-based Appearance Preserving Trimmed NURBS Rendering. In Journal of WSCG Vol. 14, UNION Agency-Science Press, 2006
PDF
[BGK 06]
G. H. Bendels, M. Guthe, R. Klein: Free-Form Modeling for Surface Impainting. In proc. of The 4th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (Afrigraph 2006), Seite 49-58, ACM Siggraph, 2006
Link


2005

[Gut 05]
M. Guthe: Appearance Preserving Rendering of Out-of-Core Polygon and NURBS Models. Dissertation an der Mathematisch-Naturwissenschaftlichen Fakultät der Rheinischen Friedrich-Wilhelms-Universität Bonn, 2005
Link
[GK 05]
M. Guthe, R. Klein: A Framework for Real-Time Nonholonomic Path Planning in Huge Terrain Datasets. In proc. of The 11th International Conference on Virtual Systems and Multimedia (VSMM2005), Seite 583-592, 2005
PDF
[SGK 05]
M. Schneider, M. Guthe, R. Klein: Real-Time Rendering of Complex Vector Data on 3D Terrain Models. In proc. of The 11th International Conference on Virtual Systems and Multimedia (VSMM2005), Seite 573-582, 2005
Link
[WGK 05]
R. Wahl, M. Guthe, R. Klein: Identifying Planes in Point-Clouds for Efficient Hybrid Rendering. In proc. of The 13th Pacific Conference on Computer Graphics and Applications, 2005
Link
[MGK 05]
J. Meseth, M. Guthe, R. Klein: Interactive Fragment Tracing. In The Visual Computer Vol. 21, No. 8-11 (proc. of Pacific Graphics), Seite 591-600, 2005
Link
[GBK 05c]
M. Guthe, Á. Balázs, R. Klein: GPU-based trimming and tessellation of NURBS and T-Spline surfaces (implementation sketch).  In proceedings of ACM SIGGRAPH Sketches and Applications, 2005
PDF Appendix
[GBK 05b]
M. Guthe, Á. Balázs, R. Klein: GPU-based trimming and tessellation of NURBS and T-Spline surfaces.  In ACM Transactions on Graphics Vol. 24, No. 3, (proc. of Siggraph), Seite 1016-1023, 2005
PDF
[GBK 05a]
M. Guthe, P. Borodin, R. Klein: Fast and accurate Hausdorff distance calculation between meshes. In Journal of WSCG Vol. 13, No. 2, Seite 41-48, UNION Agency-Science Press, 2005
PDF


2004

[GBK 04b]
M. Guthe, Á. Balázs, R. Klein: Real-time out-of-core trimmed NURBS rendering and editing. In proc. of Vision, Modeling and Visualisation, Seite 323-330, 2004
PDF Appendix
[GBB* 04]
M. Guthe, P. Borodin, Á. Balázs, R. Klein: Real-Time Appearance Preserving Out-of-Core Rendering with Shadows. In Rendering Techniques (proc. of Eurographics Symposium on Rendering), Seite 69-79 + 409, Eurographics Association, 2004
PDF
[GBK 04a]
M. Guthe, Á. Balázs, R. Klein: Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. In proc. of TCVG Symposium on Visualization, EUROGRAPHICS - IEEE, Mai 2004
PDF
[BGK 04b]
Á. Balázs, M. Guthe, R. Klein: Fat Borders: Gap-Filling for Efficient View-dependent LOD Rendering. In Computers and Graphics Vol. 28, No. 1, Seite 79-86, Elsevier, 2004
Link
[GK 04]
M. Guthe, R. Klein: Streaming HLODs: An out-of-core viewer for network visualization of huge polygon models. In Computers and Graphics Vol. 28, No. 1, Seite 43-50, Elsevier, 2004
[WMD* 04]
R. Wahl, M. Massing, P. Degener, M. Guthe, R. Klein: Scalable Compression and Rendering of Textured Terrain Data. In Journal of WSCG Vol. 12, No. 3, Seite 521-528, UNION Agency - Science Press, 2004
Link
[BGK 04a]
Á. Balázs, M. Guthe, R. Klein: Efficient Trimmed NURBS Tessellation. In Journal of WSCG Vol. 12, No. 1, Seite 27-33, UNION Agency - Science Press, 2004
Link


2003

[BGK 03b]
P. Borodin, M. Guthe, R. Klein: Out-of-Core Simplification with Guaranteed Error Tolerance. In proc. of Vision, Modeling and Visualisation, Seite 309-316, 2003
Link
[GBK 03]
M. Guthe, P. Borodin, R. Klein: Efficient View-Dependent Out-of-Core Visualization. In proc. of The 4th International Conference on Virtual Reality and its Application in Industry (VRAI’2003), 2003
PDF
[KMM* 03]
R. Klein, J. Meseth, G. Müller, R. Sarlette, M. Guthe, Á. Balázs: RealReflect - Real-time Visualization of Complex Reflectance Behaviour in Virtual Protoyping. In proceedings of Eurographics 2003 Industrial and Project Presentations, 2003
Link
[GK 03b]
M. Guthe, R. Klein: Automatic texture atlas generation from trimmed NURBS models. In Computer Graphics Forum 22(3), proc. of Eurographics 2003, Seite 253-261, 2003
PDF
[BGG* 03]
P. Borodin, S. Gumhold, M. Guthe, R. Klein: High-Quality Simplification with Generalized Pair Contractions. In proceedings of GraphiCon'2003, Seite 147-154, 2003
Link
[BGK 03a]
A. Balázs, M. Guthe, R. Klein: Fat Borders: Gap Filling for Efficient View-dependent LOD Rendering. Technical report No. CG-2003-2, 2003
Link
[GK 03a]
M. Guthe, R. Klein: Efficient NURBS Rendering using View-Dependent LOD and Normal Maps. In Journal of WSCG, Vol. 11, No. 1, 2003
PDF



2002

[GMK 02]
M. Guthe, J. Meseth, R. Klein: Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. In proc. of Pacific Graphics, Seite 204-213, IEEE Computer Society, 2002
PDF

Zuletzt aktualisiert: 26.01.2012 · guthe

 
 
 
Fb. 12 - Mathematik und Informatik

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