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Unity Game Studio (Block course, Winter term 2020/2021)

Game
Grafik: Sebastian Lieb

Lecturer: Sebastian Lieb, Thorsten Thormählen
Module Name: CS 502 Career Preparation

This module provides an insight into game development with the Unity game engine. During the course, a computer game is to be conceptually developed and implemented. For this purpose, all required sub-areas and steps of development, such as graphic programming, game design, and game logic are covered. The aim of the course is to understand the individual phases of game development and to implement your own game. A large part of the course consists of supervised independent work or working together in small groups, similar to what can be found in a professional working environment. Basic knowledge of programming is required. Previous knowledge of graphics programming, C#, good time management, and the ability to work in a team are an advantage.

Qualification objectives

  • General insight into game development
  • Getting to know Unity and its components
  • Programming in C#
  • Project and time management

Organization

The course will be held as a block event from Monday, March 15th, 2021 to Friday, March 26th, 2021, from 10:00 a.m. to 4:00 p.m., in seminar room V (05D09). There is a corresponding course in the ILIAS learning platform.

Grading

The course is considered passed if an executable prototype of your own game has been created in Unity. At least 50% of the time must be worked on site (compulsory attendance). The final grade depends on the quality and scope of the developed game, which must be presented at the end of the module.

Results for the Unity Game Studio WS 2018_19